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Gecko

23 Sep 2024 : Retrospective #
Way back last year in August 2023, before actually starting the process of upgrading the Gecko engine in Sailfish OS from ESR 78 to ESR 91, I wrote a preamble in which I set out my objectives and sketched a brief plan for how to achieve them. Although the work isn't entirely complete, after 339 days I consider the main bulk of my work on the project to be complete. We're now in the mopping up stage. That means it's a good time to look back at the process, find out what went well, what went badly, what I've learned from the experience and how I feel about things. If the preamble was the opening bracket, this retrospective can be considered its closing partner. Together they're the bookends encapsulating all the diary entries in between.

The Journey

Back when I started I hadn't quite appreciated how long this whole process was going to take. Although somewhere between half a year and a year seemed reasonable, the final 339 day tally is a little closer to the latter than I'd hoped. Moreover a year in theory feels much shorter than a year in practice. Adjusting for the fact I'm employed full-time to not do Gecko work, in practice I must have worked only around three hours a day during the week and twelve hours at the weekend. Two thirds of that time was spent coding and the other third writing up the diary entries. Given that the 339 days was made up of 244 weekdays and 48 weekends, I can be a bit more precise about how much time I actually spent on it.
$ time gecko-dev

real    48w 3d 0h 0m 0.000s
code    5w 1d 12h 0m 0.000s
diary   2w 4d 4h 0m 0.000s
Let's convert that into work time. This is interesting because practically speaking this is the "Full Time Equivalent" (FTE) or the amount of person-hours needed to complete the project from a commercial perspective. Typically the work would of course be distributed between multiple people to speed up project implementation, so the real time would be shorter.
$ time --work gecko-dev

real    67w 4d 0h 0m 0.000s
code    23w 1d 2h 0m 0.000s
diary   11w 3d 1h 0m 0.000s
Let's consider now how those days were partitioned into tasks. The following diagram shows the linear sequence of how I spent each day of work. This oversimplifies things a little given I didn't always complete tasks sequentially, but is pretty close to reality.
 
A diagram showing a timeline arranged in a left-right curve (it looks a bit like a snake) with each block representing a day; sequences of blocks are coloured to represent tasks with the name of the task and day on which it was completed marked on the diagram

On day 149 I gave a presentation of this work at FOSDEM'24, including an earlier version of this diagram. I thought I was about half way through the work at that stage, but this turned out to be an underestimate, as is clear from this diagram. I was in fact only 11/25 of the way through.

The longest task of 87 days involved getting the WebView render pipeline working. In comparison getting the first successful build to complete took only 45 days. Both of these were quite dark and gloomy times. Without a working build it's impossible to debug or test the code, whilst without a working renderer nothing else can be effectively tested. Both periods felt like dark tunnels that took an age to emerge from.

Following these in terms of length of task were PDF Printing at 28 days, the WebGL renderer at 25 days and the Sec-Fetch-* headers at 15 days. These were the only tasks that took more than 14 days, which is a bit of a cut-off point for me. After two weeks of writing daily about the tasks it becomes really hard to write more without sounding (and seeming) a bit lost and exhausted.

It was particularly frustrating how long it took to get the WebView rendering working, given the browser already worked nicely. It could have been worse though: I had a clear plan which involved gradually stripping out and adjusting pieces of code to align with the code in the ESR 78 implementation. This gradual convergence towards ESR 78 meant I knew the task was inevitably going to be time-limited, also allowing me to identify progress on a daily basis. As it turned out I had to do it twice: first removing code, then adding code back in again. But it did eventually get there.

Realising on Day 254, after all this, that I'd broken the WebGL rendering process was also a bit of a low point. By then I really wanted to move on from the render pipeline.

But eventually I did emerge from all of these tunnels and the joy of getting something to work is a crucial counterbalance to the frustration when it isn't. In retrospect the low points were all worth it for the sake of the enjoyment I also got out of it.

Apart from how things turned out in practice it's also interesting to compare how closely it matched my initial expectations. Returning to the preamble once again, it's clear I was expecting a long haul, but I also had experience to draw from my previous involvement in browser upgrades at Jolla:
 
Another piece of wisdom that Raine taught me is that the first task of upgrading the engine should always be to get it to compile. Once it's compiling, getting it to actually run on a phone, patching all of the regressions and fixing up all the integrations can follow. But without a compiling build there's no point in spending time on these other parts.

I think it's fair to say that I did follow this approach, starting with getting things to compile and then focusing on the details afterwards. This led on to the following decision about the structure of the work:
 
I'm therefore going for a three-stage process with the upgrade:
  1. Apply a minimal set of changes and patches to get ESR 91 to build.
  2. Apply any remaining patches where possible and other changes to get it to run and render.
  3. Handle the Sailfish OS specific integrations.
Looking back I did broadly follow this structure. I got the build to complete, then I applied the patches needed to get rendering working and only after that did I apply the other patches. I did diverge from this advice in one important respect. Rather than applying all of the remaining patches I actually only applied a minimal set required to get the render working.

In hindsight I think that was the right thing to do. But it also felt like a natural consequence of the situation I found myself in. Given the upstream code changes the patches I did apply needed quite a lot of work to get them to stick. That gave me the impression that many of the existing patches might turn out to be redundant, superseded by changes in the upstream code.

By applying only the patches that were necessary it give me the opportunity to potentially avoid patches which were no longer relevant in a more intentional way. Hopefully the patches I've ended up with are closer to the minimum required and have a slightly cleaner structure than would otherwise have been the case.

But practically speaking I think my original plan was a good one and, in retrospect, I followed it pretty closely.

Destination Gecko

Let's now consider where the journey took us. The point of all this work was to take the browser engine from ESR 78 to ESR 91. What does this give us?

Abstractly speaking, one of the most compelling reasons to want to upgrade is because websites routinely attempt to fingerprint browsers and serve different content depending on the result. This practice is as old as the hills, yet remains as common today as it is problematic. I understand that different browsers have different capabilities and that website creators will be blamed (unfairly) if a page renders poorly as a result of a user failing to keep their browser up-to-date. But you'd have thought at the very least browsers could test for features rather than versions.

When browsing using ESR 78 it's not uncommon for a site to chastise its own customers. Updating the engine on Sailfish OS is one way to reduce the chance of seeing these invectives, even if just changing the user agent string is often just as effective as a browser upgrade without any of the effort.

One of the worst offenders is Cloudflare, which routinely blocks the Sailfish browser from accessing sites on its content delivery network. Upgrading to ESR 91 seems to circumvent this in at least some cases.

But browser upgrades also bring genuine improvements as well. New features, improved stability, increased security and bug fixes. There have been a total of 45 point releases between the previous Sailfish OS engine of 78.15.0 and the upgraded version at 91.9.1. Each of these point releases has brought improvements, although not all will be relevant to Sailfish OS. Major releases (e.g. from 78 to 79) will typically include new features, stability improvements and security fixes, whereas point releases (e.g. 91.1.0 to 91.2.0) will often only include security and regression fixes.

Working through the Firefox changelogs the following are some of the obvious improvements that have a direct impact on the Sailfish browser:
  1. Certificate performance improvements (80.0.1).
  2. WebGL rendering improvements (80.0.1).
  3. Support for viewing more filetypes (81.0).
  4. Improved element rendering (81.0.1, 86.0.1).
  5. Improved PDF export (81.0.1, 85.0.1, 90.0.2).
  6. Increased startup and rendering speeds (82.0).
  7. Fixes for WebSocket message duplication (82.0.2).
  8. SpiderMonkey JavaScript performance improvements (83.0).
  9. An HTTPS-Only mode option (83.0).
  10. Improved shared memory performance (84.0).
  11. Increased cookie and supercookie isolation (85.0, 86.0, 89.0, 90.0, 91.0).
  12. Deprecation of WebRTC DTLS 1.0 (86.0).
  13. Private browsing compatibility improvements (87.0).
  14. Increased referrer privacy (87.0, 88.0).
  15. Working hyperlinks in PDF export (90.0).
  16. Removal of FTP support (90.0).
  17. Improved user-action response times (91.0).
  18. Fixes for microsoft.com certificate errors (91.4.1).
  19. Many crash bug fixes (81.0.1, 82.0.1, 85.0.1).
If you look through the changelogs you'll also notice several references to enabling WebRender for various platforms at various times. These are the main changes that haven't been introduced to the Sailfish OS version since it would require a much bigger change to the rendering pipeline and the consequences of making this change are unclear at this point.

In addition to the above changes, there were 15 critical, 115 high severity, 68 medium severity and 30 low severity security fixes combined into these updates. The importance of these can be best understand with reference to Mozilla's security classification:
  • Critical: Vulnerability can be used to run attacker code and install software, requiring no user interaction beyond normal browsing.
  • High: Vulnerability can be used to gather sensitive data from sites in other windows or inject data or code into those sites, requiring no more than normal browsing actions.
  • Moderate: Vulnerabilities that would otherwise be High or Critical except they only work in uncommon non-default configurations or require the user to perform complicated and/or unlikely steps.
  • Low: Minor security vulnerabilities such as Denial of Service attacks, minor data leaks, or spoofs. (Undetectable spoofs of SSL indicia would have "High" impact because those are generally used to steal sensitive data intended for other sites.)
These are all great changes to have. Probably the most important for daily use on a phone are the efficiency and performance improvements. Based on feedback on the Sailfish OS forum, users also seem to be happy with the results in this respect, with many users claiming the browser feels faster and more responsive.

Whether this is actually the case is hard to say. My tests using various performance measurement tools don't suggest significant performance improvements. But I must admit to having the same feeling of improved responsiveness. I suspect that may be due to the upstream changes in version 91.0 that claim to have improved responsiveness for user-interactions by 10-20%. That would make a noticeable improvement for users in a way that may not show up in benchmarks. It's my suspicion that the page loading feedback that's used to drive the progress bar on Sailfish OS has also been improved, although I've not found any explicit changes that would do this.

What do all of these changes mean for the state of the code? The upgrade from ESR 78 to ESR 91 also, surprisingly for me, brought with it a larger codebase. Mozilla has been intentionally transitioning code from C++ to Rust, with the number of lines of Rust code increasing by 14%. But the number of lines of C++ code also increased by 3% and for the total combined C++, JavaScript and Rust code this increased by 7%. Plotting the lines of code categorised by language, these increases are clearly visible.
 
A column chart showing lines of code in the Gecko engine categorised into C++, JavaScript, Docs, Build, Rust and IDL. For ESR 78 these are 12795046, 8314694, 8134816, 3691535, 2652738 and 183404 respectively. For ESR 91 they are 13179126, 9130130, 8134816, 3497457, 3033345 and 185528.

Although proportionally there's been a bigger increase in Rust code than C++, in absolute terms the increase in both is almost identical (380607 lines of Rust code added compared to 384080 lines of C++ code).

In the above diagram Docs refers to content that relates to documentation. Build refers to scripts used to manage the build pipeline. IDL refers to interface definition files.

It's worth pausing to consider the code needed to build the Gecko engine. Gecko has experienced several changes through its life accumulating a mixture technologies as it goes. As a result the build system is a strange combination of Build (the mozilla build system), Python, Make, ninja, GN and Cargo. At certain points the build system compiles Rust into native binaries that then become part of the build pipeline itself. This causes havoc for the scratchbox2 cross-platform build engine Sailfish OS uses. No small part of the work in getting gecko working for Sailfish OS involves taming these build systems.

Although the numbers for IDL shown in the graph are low compared to the other languages, I nevertheless wanted to include it because it's such a critical part of the way Gecko works. The combination of C++/Rust and JavaScript means that there needs to be a really solid way to expose native methods to JavaScript and JavaScript methods to native code. The type systems aren't equivalent and so this requires a careful arrangement. Gecko supports this using its Interface Definition Language. IDL files read a bit like C++ header files but are more generic. Any interface defined using IDL can be exposed both natively and to the JavaScript layer. It's critical glue that holds everything together.

The numbers shown in the graph are measured in millions of lines of code. They're big numbers, but it's worth bearing in mind that Gecko is a relative minnow when it comes to code size in the world of browsers. For comparison I ran the same code analysis on the Chromium source. I was pretty surprised by how large Chromium is compared to Gecko.
 
A column chart showing lines of code in Chromium categorised into C++, JavaScript, Docs, Build, JavaScript, TypeScript, Rust, Go, Java, Config, Obj-C, Other code, IDL and WASM. The respective numbers are 79982423, 34517513, 15319659, 8564048, 3059540, 3005379, 2628291, 2312098, 1918957, 1424269, 1360893, 438718 and 449886.

Chromium contains over four times the code: 154 981 674 lines of code for Chromium compared to a paltry 37 361 820 lines of code for Gecko ESR 91. It's also interesting to compare the range of technologies involved in the two projects. Chromium introduces TypeScript, Go, Java, Objective-C, Lua, AppleScript, TCL and WASM, although some of these will be target-specific.

Destination Sailfish

So far we've considered the differences between ESR 78 and ESR 91 in some detail, but none of this has touched on the actual changes needed to get the code to run on Sailfish OS.

As any Sailfish OS developer will be aware, Sailfish OS uses RPMs for packaging software, a technology that originated on Red Hat Linux as the Red Hat Package Management system. Work started on RPM in 1995, a good ten years before the initial release of git and two years before Netscape started work on Gecko. Back then it was commonplace for software to be provided in the form of a tarball and in some ways the RPM build process reflects this. Distribution-specific changes are provided as patches applied directly to the upstream source. These patches are all listed in the spec file which is passed to the rpm tool to perform the build. On Sailfish OS this is all hidden behind sfdk which is itself a wrapper for the scratchbox2 sb2 tool. It's a complex layered system with multiple abstractions.

The point is that even now on Sailfish OS packages that use upstream code can pull directly from the upstream repositories, rather than having to use Sailfish-specific implementations. Any Sailfish OS specific changes can then be applied onto this code in the form of patches. It's not a process I enjoy working with because patching is a lot messier and less flexible than working with commits in a repository. Even though it's possible to convert a patch list into a series of commits and back again this adds an extra step and contrains what actions can be performed at different times.

The benefit is that we always retain a very clean and clear distinction between the upstream code and the Sailfish OS specific changes, with the latter being encapsulated in the patches to be applied. We can use this separation to discover how the changes needed to get Gecko ESR 78 to work with Sailfish OS differ compared to those needed for ESR 91.
 
A column chart showing lines added and removed in the patches to Gecko, categorised by language and Gecko version. The languages are C++, Docs, Build, JavaScript, Rust and IDL. The numbers of lines added to ESR 78 are 22726, 510, 28558, 158, 544, 29 respectively. The lines removed from from ESR 78 are 606, 2, 20350, 6, 175, 3. The lines added to ESR 91 are 22476, 508, 19320, 170, 498, 39. The lines removed from ESR 91 are 631, 12, 11090, 43, 180, 6.

This figure shows only a very high-level view, but nevertheless tells a story. Note that unlike the previous figures the y-axis of this chart uses a logarithmic scale to account for the big differences in scale between different languages. This can make the values harder to read so, for clarity, here they are in tabular form.
 
Language ESR 78 added ESR 78 removed ESR 91 added ESR 91 removed
C++ 22 726 606 22 476 631
Docs 510 2 508 12
Build 28 558 20 350 19 320 11 090
JavaScript 158 6 170 43
Rust 544 175 498 180
IDL 29 3 39 6


These numbers represent the actual code I've been working on for the last year. In general the number of lines added or removed has reduced as we've moved from ESR 78 to ESR 91. This is a good thing. The fewer changes made to the upstream code the better. In general the difference isn't huge, but it does exist. The total number of patches reduced from 98 to 84. The number of lines added to ESR 91 was 82% of the number of lines added to ESR 78. The number of lines removed from ESR 91 was only 57% of the number removed from ESR 91.

Interestingly, while there were fewer change made, the differences practically balance themselves out. Overall the patches to ESR 78 increased the code size by 31 383 lines compared to 31 049 lines for ESR 91. That's astonishingly similar.

These numbers don't quite capture all of the changes because they relate only to the gecko code. There were also changes needed in the other four components that make up the Sailfish browser stack, as well as to the EmbedLIte code (which is handled separately from gecko but ends up in the same xulrunner package). Let's briefly take a look at these other components.
 
A layered component diagram. The layers (from bottom to top) are: gecko/xulrunner, qtmozembed, embedlite-components, sailfish-components-webview and sailfish-browser. Each shows the number of lines of code: 13 148 748 C++, 3 033 345 Rust, 195 528 IDL, 9 116 950 JavaScript for gecko; 9 068 C++ for qtmozembed; 12 762 JavaScript for embedlite-components; 6 658 C++, 6 328 QML for sailfish-components-webview; 17 568 C++, 8 637 QML for sailfish-browser.

The gecko renderer is by far the largest of the components. The qtmozembed component provides a QT wrapper around the renderer. The embedlite-components package adds the privileged JavaScript shims needed for Sailfish OS, largely replacing equivalent privileged JavaScript that would typically run in Firefox. The sailfish-components-webview component provides Qt components needed in order to support both the browser and WebView (for example the pop-up dialogues), but also provides the code needed to offer the rendering engine as a WebView component to other Qt apps. Finally the sailfish-browser component is the actual browser app you run when you open the browser on your phone.

Apart from the gecko renderer all of these are Sailfish-specific packages, so they don't have any "upstream" code. The Jolla repositories are the upstream repositories for these. Consequently there's no need to apply patches and we can work on the code directly. That means that when analysing changes for these we're just using the commits that take the code from ESR 78 versions to ESR 91 versions. Between them they accumulated 169 commits with the following additions and removals (these numbers also including the changes to the gecko source):
 
Language Lines added Lines removed
C++ 23 456 1 281
Docs 508 12
Build 19 724 11 381
JavaScript 452 114
Rust 498 180
IDL 52 17
QML 14 14
Total 44 704 12 999


This table essentially captures the sum total of the changes needed to move from one version to the next. As you can see, the majority of the additions have been to C++ code. The build scripts saw rather a lot of churn. I'm very surprised to see more Rust additions than JavaScript additions. The QML code changed very little, which is perhaps to be expected given the external appearance, renderer aside, is almost identical. That was intentional: there's always scope to improve the Sailfish browser user interface, but my objective with this work was to get the renderer upgraded as quickly as possible. Changing the interface would have been a diversion.

Mental Health

I put a lot of myself into the Gecko upgrade. Working on it practically every day for a year, even if not full-time, required a level of commitment that I wouldn't typically give outside of my work hours. This is a personal perspective: the world is blessed with many people who commit far more for far less reward and who don't then feel the need to tell the world about it in a blog post.

Nevertheless, this was a big deal for me. I'm not a natural blogger so the prospect of writing about my coding on a daily basis was daunting at the outset. But it turned out to be surprisingly easy. Writing about specific tasks is very different from having to come up with inventive and interesting topics to write about on a daily basis.

Having to write daily diary entries undoubtedly helped keep me on track and working on the project every day. The need to have at least a few paragraphs to write about drove me to do the coding work.

There were a few occasions when I struggled with this. Typically on a Friday night after having spent two and a half hours on public transport returning from work. Having to then write up a diary entry in a tired state of semi-consciousness was not always ideal. But these cases were relatively rare.

There were also occasions — mostly in the middle of the work to get the various rendering pipelines working — when the work really got me down. Writing the diary entries made me very conscious of the progress I was — or in many cases wasn't — making. In the middle of the trough when it's really not clear whether it will be possible to come up with a solution, some of those occasions felt quite dark. If I hadn't been writing the diary I can imagine myself choosing to take a break and then having that break go on for several days.

But, and this is a big but, I was supported the entire way through by the amazing Sailfish community who responded to my posts on Mastodon and the forum, always encouraging and supportive. I'm not a social person and this was a bit of a shock for me. People out there in the Sailfish community and beyond really are the most encouraging and thoughtful people you could hope to interact with.

The amazing images and poetry from the likes of Thigg (thigg) and Leif-Jöran Olsson (ljo) are beautiful cases in point.
 
Montage of Thigg's images, twelve in total, all colourful flyping pigs in various situations, with quite a few geckos and foxes as well.

But there are so many people who helped and contributed in so many ways, I couldn't possibly mention everyone here. I apologise for not mentioning you all individually, but I'm really grateful.

Besides the community I also have to mention Joanna, my wife, who's sacrificed more than anyone else for the sake of me spending three hours each day and most of my weekends on gecko development. She carried me through this.

With all of this support, I found the experience surprisingly effortless. Perhaps the biggest challenge, as it turns out, was being able to find a suitable point to wind things down. Dropping off from posting diary entries every day and having a very clear purpose for my free time has been hard to manage in a measured way. It was too much of a cliff edge and, if I do this again, I think I'd want to look into ways to mitigate this. But I don't yet have a good solution: writing these diary entries doesn't lend itself to a tapered reduction of work.

Future Work

Future work for this project comes in two forms. There's the future work needed to achieve the (hopefully) near-term goal of getting the browser released to users as part of Sailfish OS. Then there's the longer term goal of what to do beyond that.

As I write this the current situation is that three out of five pull requests have been merged into Jolla's repositories. The remaining three have been through a couple of review rounds already. So the immediate task is to get them through review and merged in. This alone won't result in their release as part of Sailfish OS as they're currently being merged into bespoke ESR 91 branches. Jolla will need to merge these into the main branch before they can become part of any official Sailfish OS release.

It's nevertheless exciting to see that as part of the recent upgrade from Sailfish OS 4.6.0.13 to 4.6.0.15, several changes to libhybris were included that will support the move to ESR 91. As readers of my diary entries will know, there were several issues that caused the browser to crash or hang which were ultimately traced back to libhybris and which, looking at the changelog, will now be fixed. If ESR 91 does go out in some future Sailfish OS release, this will make the transition much smoother.

At present I've been building exclusively for aarch64. The build will need to be tested and potentially amended for armv7hl and i486 targets. On top of this, it appears that getting the browser to work on native platforms such as the emulator and the PinePhone, where there is no libhybris layer, will also require some additional work.

In the longer term, there are two, maybe three, objectives. The obvious next step after the release of ESR 91 would be to move to the next ESR release, which is 102.15.1. Checking the various release notes we can see that ESR 91.9.1 was released on 20 May 2022, whereas ESR 102.15.1 was released on 12 September 2023. That's a gap of around 16 months. So far the upgrade from ESR 78 has taken 13 months, so it looks like we may have an opportunity to catch up with Firefox ESR latest. In practice though it's usually around 12 months between ESR releases so some acceleration will be needed if we're to properly keep up. It's worth noting that the extended service releases have a much longer support cycle than other releases, which can lead to some overlap. For example both ESR 115.15.0 and ESR 128.2.0 were released on 3 September 2024.

Besides the obvious upgrade to the renderer engine it would also be great to add features to the browser. On the Sailfish OS Forum Niels (fingus) suggested supporting MPRIS for the video and audio controls of the browser. That's the sort of thing I'd love to add, but which would require some research and effort to investigate and implement. I'd also love to introduce support for reader mode, scrollbars and maybe even extensions. There's no shortage of interesting ideas for things to work on.

The third objective would be to properly support the WebRender compositor on Sailfish OS. It's not clear how much work this would involve, but it's potentially substantial. Integrating this with the Sailfish OS render pipeline could be quite a challenge.

Finally there's plenty of scope to make important improvements to the browser build process. Updating Rust, fixing the multi-process hang — which remains a significant barrier to reducing build times — and introducing a build cache would all help to make development easier.

Lessons Learned

The main outcome of this work for me has been the reaffirmation that the browser is a critical component of Sailfish OS. The better the browser the more usable Sailfish OS becomes as a daily driver. Make no mistake, the reason I wanted to do this work was for entirely selfish reasons: Sailfish OS is my mobile phone operating system of choice. I enjoy using it and I want it to remain relevant so that it continues to be supported. Upgrading the browser is my way of helping ensure this happens; it's my itch and I've been scratching it.

But I've learnt a whole lot more than this and not just from the process of development, but also from the experience of writing a daily diary about it. I'd like to think that the work has helped demonstrate the importance and benefit of open source, for users of course, but also for Jolla. Jolla invested heavily in ensuring the browser is open source. Not just in giving the code the right licence and making the source available, but also in documenting it, following an open development model and supporting the community in making it accessible. In no way was this a "free" browser upgrade for Jolla, but I hope it goes some small way to justifying this open source strategy. I'd also like to think the diary entries have demonstrated some of the benefits of being open about progress as well.

I've also learnt more than I'd like to admit about Brownian debugging. This is the process of performing a random walk, changing bits of the code en route, until it works. It may not be the most efficient debugging approach and it may be that an element of strategic direction improves matters, but as long as the problem space can be constrained I've found Brownian debugging can be unexpectedly effective. Given enough time and patience.

There's a follow-up to this, which is that it also demonstrates how much can be achieved without the benefit of understanding or insight, but relying on perseverance alone. I'm definitely more familiar with the gecko code than when I started, but the gaps in my knowledge remain prodigious. Armed only with my abilities in Brownian debugging and enough time to deploy them, I managed to make some progress.

I admit this wasn't my first involvement in upgrading the browser. While working at Jolla I contributed to the upgrade from ESR 60 to ESR 68, and then again from ESR 68 to ESR 78. But that was as part of a team with an incredible depth of knowledge of the browser and impressive software development skills. When I started this process I wasn't at all certain whether I'd be able to make any meaningful contribution to the next upgrade. I'm now much more confident that not only has this been possible, but that I'd be able to do it again.

It's been great to feel some purpose within the Sailfish OS community. I really enjoyed working for Jolla, not least because it felt worthwhile contributing to an operating system I love using, but also contributing to the community I felt a part of. Doing this work has served as a great way to continue feeling like I have something to contribute.

Writing the development diaries was, I hope, helpful in demonstrating that work was continuing on the browser: it hadn't been forgotten or left to decay. It gave me a lot more visibility than I would have got otherwise. Crucially though it made me realise that there are many, many, Sailfish OS developers putting in similar or greater levels of commitment, for ports and apps and bug checking, who may not have the same visibility because they're not writing a diary, but who nevertheless put in more work and deserve the same appreciation that I've felt privileged to have received from the community.

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